Project Stardust – Dev Roadmap
Development on Project Stardust, a Virtual Reality X-Wing simulator, has been ramping up for the past month. It is planned out and ready to be a big part of my last four months of University. If you haven’t heard of this project you can read about it here. Current version as of this post is […]
Making an infinitely large play space in Unity3D [Floating Origin]
Today I am going to walk you through a bug I encountered while creating my most recent project Project Stardust. If a camera in Unity moves too far away from the origin of the play space, things start to break down mathematically. Visual artifacts become very apparent, most often seen in the form of vibrating or flickering...
Project Stardust [Latest Version]
For those of you who aren’t familiar with this VR project or the purpose check out this post. It is an X-Wing Virtual Reality experience created by Dylan Stout, a VR researcher and software developer. You can DOWNLOAD Project Stardust 0.81 HERE Project Stardust – v081.zip MD5 Checksum: 53D01C4D579DCB8D1D4F077F2FD73B24 (1.67GB...