Project Stardust – Dev Log – SURVIVAL (0.89)
To visually recap progress made with SURVIVAL, I have published a trailer for the upcoming update. Check it out: SURVIVAL will release November 2020 You can download the latest publicly available version (0.81) HERE This development log is a more informal way for me to report progress and keep the outside world in on what has […]
Microsoft’s Newest Employee in a Pandemic
Just wanted to give a brief life news update! I have just started a new job as a Software Engineer for Microsoft working on the Consumer Sales & Marketing Engineering (CSME) team. Here I will be working on really cool projects involving Machine Learning and Data Science to build classification and prediction models. While I […]
Project Stardust – 0.81- Devlog
With the newest update 0.81 I have decided to start making it a habit to publish devlog posts and videos for updates I feel need explaining and also to generally give progress updates that will help keep me accountable! Update 0.81 You can download this update HERE Project Stardust – v081.zip Size: 1.85 GB (1,946,227 […]
Galaxy’s Edge – Rise of the Resistance – Cast Preview
This weekend I got a really cool opportunity to go to Galaxy’s Edge in Disneyland to preview the new Star Wars ride Rise of the Resistance. As a self-proclaimed theme park aficionado and also huge Star Wars fan I can say with some assurance that my experience on Rise of the Resistance is the best I […]
Project Stardust – Dev Roadmap
Development on Project Stardust, a Virtual Reality X-Wing simulator, has been ramping up for the past month. It is planned out and ready to be a big part of my last four months of University. If you haven’t heard of this project you can read about it here. Current version as of this post is […]
Making an infinitely large play space in Unity3D [Floating Origin]
Today I am going to walk you through a bug I encountered while creating my most recent project Project Stardust. If a camera in Unity moves too far away from the origin of the play space, things start to break down mathematically. Visual artifacts become very apparent, most often seen in the form of vibrating or flickering...
Project Stardust [Latest Version]
For those of you who aren’t familiar with this VR project or the purpose check out this post. It is an X-Wing Virtual Reality experience created by Dylan Stout, a VR researcher and software developer. You can DOWNLOAD Project Stardust 0.81 HERE Project Stardust – v081.zip MD5 Checksum: 53D01C4D579DCB8D1D4F077F2FD73B24 (1.67GB...
Food as a Microsoft Employee (Redmond, WA)
I had the privilege of working with Microsoft as a Software Engineer Intern @ Redmond, WA this last summer and during my time there I treasured my access to all of the CHEAP wonderful food on campus. There were cafes in between almost every group of buildings that Microsoft owns in Redmond (they own basically […]
PROJECT STARDUST – X-Wing VR
Project Stardust is an X-Wing cockpit simulator for Virtual Reality. The project was created Fall 2018 at the University of Utah for a Virtual Reality Sickness (VRS) research study of high-velocity simulations. The study maps the correlation between the number of reference points in a virtual environment and VRS symptoms. The above...
How to become a Software Developer
When you search the internet for how to become a programmer or learn to code you will undoubtedly be met with never-ending advertisements seeking to sell you the easiest or quickest path. I can tell you up front that I will never sell you anything and I won’t even place advertisements on this site. As a software […]